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Star Trek - The Next Gene…ractive Technical Manual
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1994-08-08
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AVAILABLE POWER SETTINGS AND EFFECTS
The power levels available to both the Type I and Type II phasers are
designated 1 to 8. The Type II has an additional eight levels, from 9 to 16, all
involving high proportions of nuclear disruption energy. The Type III phaser
rifle has power levels similar to the Type II personal phaser, except that its
power reserve is nearly 50% greater. The following list describes the effects
associated with each level:
ÑSetting 1: Light Stun; discharge energy index 15.75 for 0.25 seconds,
SEM:NDF ratio not applicable. This setting is calibrated for base humanoid
physiology, and causes temporary central nervous system (CNS) impairment.
Subjects remain unconscious for up to five minutes. Higher levels of
reversible CNS damage result from repeated long exposures. The discharge
energy index is related to RNE protonic charge levels. Standard median-
density composite structural material samples are not permanently affected,
although small vibrational warming will be detected. A standard composite
sample consists of multiple layers of tritanium, duranium, cortenite, lignin,
and lithium-silicon-carbon 372. A standardized damage index is derived for
setting comparisons; each whole number represents the number of cm of
material penetrated or molecularly damaged. The damage index for this
setting is zero.
ÑSetting 2: Medium Stun; discharge energy 45.30 for 0.75 seconds, SEM:NDF
ratio not applicable. Base-type humanoids are rendered unconscious for up
to fifteen minutes, resistant humanoids up to five minutes. Long exposures
produce low levels of irreversible CNS and epithelial damage. Structural
materials are not affected, though higher levels of vibrational warming are
evident. The damage index is zero.
ÑSetting 3: Heavy Stun; discharge energy 160.65 for 1.025 seconds, SEM:NDF
ratio not applicable. Base humanoids remain in a sleep state for
approximately one hour, resistant bioforms for fifteen minutes. Single
discharges raise 1 cc of liquid water by 100íC. Structural samples
experience significant levels of thermal radiation. The damage index is 1.
ÑSetting 4: Thermal Effects; discharge energy 515.75 for 1.5 seconds,
SEM:NDF ratio not applicable. Base humanoids experience extensive CNS
damage and epidermal EM trauma. Structural materials exhibit visible
thermal shock. Discharges of longer than five seconds produce deep heat
storage effects within metal alloys. The damage index is 3.5.
ÑSetting 5: Thermal Effects; discharge energy 857.5 for 1.5 seconds, SEM:NDF
ratio 250:1. Humanoid tissue experiences severe burn effects but, due to
water content, deep layers will not char. Simple personnel forcefields are
penetrated after five seconds. Large Away Team fields will not be affected.
The damage index is 7.
ÑSetting 6: Disruption Effects; discharge energy 2,700 for 1.75 seconds,
SEM:NDF ratio 90:1. Organic tissues and structural materials exhibit
comparable penetration and molecular damage effects as higher energies
cause matter to dissociate rapidly. Familiar thermal effects begin decreasing
at this level. The damage index is 15.
ÑSetting 7: Disruption Effects; discharge energy 4,900 for 1.75 seconds,
SEM:NDF ratio 1:1. Organic tissue damage causes immediate cessation of
life processes, since disruption effects become widespread. The damage
index is 50.
ÑSetting 8: Disruption Effects; discharge energy 15,000 for 1.75 seconds,
SEM:NDF ratio 1:3. Cascading disruption forces cause humanoid organisms
to vaporize, as 50% of affected matter transitions out of the continuum. The
damage index is 120; all unprotected matter is affected and penetrated
according to depth/time.
ÑSetting 9: Disruption Effects; discharge energy 65,000 for 1.5 seconds,
SEM:NDF ratio 1:7. The damage index is 300; medium alloy or ceramic
structural materials over 100 cm thickness begin exhibiting energy rebound
prior to vaporization.
ÑSetting 10: Disruption Effects; discharge energy 125,000 for 1.3 seconds,
SEM:NDF ratio 1:9. The damage index is 450; heavy alloy structural materials
absorb or rebound energy, 0.55 sec delay before material vaporizes.
ÑSetting 11: Explosive/Disruption Effects; discharge energy 300,000 for 0.78
seconds, SEM:NDF ratio 1:11. The damage index is 670; ultradense alloy
structural materials absorb/rebound energy, 0.20 sec delayed reaction
before material vaporizes. Light geologic displacement; ▓10 m∞ rock/ore of
6.0 g/cm∞ explosively uncoupled per discharge.
ÑSetting 12: Explosive/Disruption Effects; discharge energy 540,000 for 0.82
seconds, SEM:NDF ratio 1:14. The damage index is 940; ultradense alloy
structural materials absorb/rebound energy, 0.1 sec delayed reaction before
material vaporizes. Medium geologic displacement; ▓50 m∞ rock/ore of 6.0
g/cm∞ explosively uncoupled per discharge.
ÑSetting 13: Explosive/Disruption Effects; discharge energy 720,000 for 0.82
seconds, SEM:NDF ratio 1:18. The damage index is 1,100; shielded matter
exhibits minor vibrational heating effects. Medium geologic displacement;
▓90 m ∞ rock/ore of 6.0 g/cm∞ explosively uncoupled per discharge.
ÑSetting 14: Explosive/Disruption Effects; discharge energy 930,000 for 0.75
seconds, SEM:NDF ratio 1:20. The damage index is 1,430; shielded matter
exhibits medium vibrational heating effects. Heavy geologic displacement;
▓160 m∞ rock/ore of 6.0 g/cm∞ explosively uncoupled per discharge.
ÑSetting 15: Explosive/Disruption Effects; discharge energy 1.17 x 10ñ for 0.32
seconds, SEM:NDF ratio 1:25. The damage index is 1,850; shielded matter
exhibits major vibrational heating effects. Heavy geologic displacement;
▓370 m∞ rock/ore of 6.0 g/cm∞ explosively uncoupled per discharge.
ÑSetting 16: Explosive/Disruption Effects; discharge energy 1.55 x 10ñ for 0.28
seconds, SEM:NDF ratio 1:40. The damage index is 2,450; shielded matter
exhibits light mechanical fracturing damage. Heavy geologic displacement;
▓650 m∞ rock/ore of 6.0 g/cm∞ explosively uncoupled per discharge. ╞